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Reallusion iclone v5 review
Reallusion iclone v5 review













reallusion iclone v5 review

There are many ways to animate, from hand animating with Human IK through to live puppeteering of both the body and face of characters. But G5 characters are still there with access to the massive amount of content available in the online Content Store and Content Market Place. The new uni-body G6 characters improve character and hair quality significantly but at present are inflexible as they do not yet allow for body morphing and bespoke face creation.

REALLUSION ICLONE V5 REVIEW FULL

Combine this with a full constraint manager and you can have immense real-time fun building complex real-time simulations. This also provides dynamic hair and cloth simulation for characters and props.

reallusion iclone v5 review reallusion iclone v5 review

Image copyright Reallusion "A whole new physics system is now included with the addition of NVIDIA's PhysX technology allowing for character object interaction controlled by collision envelopes built into each character skeleton"Ī whole new physics system is now included with the addition of NVIDA's PhysX technology, allowing for character object interaction controlled by collision envelopes built into each character skeleton. Creating interactive machines and gizmos becomes great fun. or level of detail, with the trees and plants seamlessly down res-ing all the way to a billboard.Ī full physics constraint system allows for the construction and simulation of complex systems. The wind controls are improved but the really nice feature is flawless L.O.D. iClone has always used speedtree technology, but this version upgrades to the latest, providing for higher detailed plants and trees in both poly count and surface materials, as well as transmissive effects on leaves. Happily iClone 6 provides for unlimited lights in any scene, there are no new light types but they are much more flexible and can be combined in the form of interactive light props, a combination of a light fitting and the light source itself. The previous lighting system was fixed at 8 lights that could not be increased. Here the animation workspace and timeline have been augmented with a second 3D Mini-Viewport. The new UI in iClone 6 allows for an adjustable interface. If you have Substance Designer you can design your own. Allegorithmic's Substance Material is now supported, giving access to a huge library of live adjustable materials. Tessellation allows for both grayscale height map displacement, as well as support for vector maps which is very welcome. Obvious hard polygon angles can now be smoothed and rounded directly on the GPU. With DirectX 11 support, real-time surface smoothing and tessellation is available, a practical use for this technology is with low-poly characters. This cityscape imported from Daz3D has nearly 850,000 polygons and on this NVIDIA GTX 780 can easily run at 60 fps. Once an asset is in iClone 6 it cannot go back to iClone 5 or earlier due to the change in file format required to support these new features. But with this leap there has also come a cost and that is backwards compatibility. This brings support for features such as advanced physics and GPU tessellation. iClone has used DirectX 9c as its graphics API since inception, and that is still supported, but iClone 6 jumps to DirectX 11. You can also save each workspace screen layout so you can organize things the way that best suits your own workflow. The new interface is configurable, allowing you to tear off and rearrange panels and toolbars which can now be organized across multiple screens. IClone 6 brings a much requested feature, a new user interface experience. Here speedtree shows of its Level of Detail control. IClone 6 ships with a library of assets including demos of key features.

reallusion iclone v5 review

iClone 6 is the latest version, bringing a whole new user interface experience with third party support now including the latest speedtree, PhysX, Substance Materials, and Indigo RT renderer. Product: iClone 6.1 Company: Reallusion Website: iClone is real-time game engine technology leveraged for making machinima movies, and in more recent years everything through to pre-visualization. IClone 6 jumps to DirectX 11 and raises the bar for real-time render quality, photo-real rendering and physics simulation.















Reallusion iclone v5 review